EasyAR4.6.3 丨 Unity2020.3.15f2
在EasyAR开发中心后台创建Scene许可证密钥,并且使用稀疏空间地图
添加Spatial Map AppId
添加APIKey & API Secret
- MainCamera 设置为 Solid Color
编写代码,扫描保存Sparse Spatial Map,上传到云端
private ARSession session;private SparseSpatialMapWorkerFrameFilter mapWorker;public TextMeshProUGUI uiText;public TextMeshProUGUI btnText;public Button btnSave;private void Start(){session = FindObjectOfType<ARSession>();mapWorker = FindObjectOfType<SparseSpatialMapWorkerFrameFilter>();btnText.text = "Build Map";btnSave.onClick.AddListener(SaveMap);}private void SaveMap(){mapWorker.BuilderMapController.Host("EasyARScene01",null);uiText.text = "Start Build Map";}
在EasyAR开发中心查看存储的Spatial Map
设置横屏竖屏的效果
Portrait 竖屏
Portrait 竖屏,手机倒着
Landscape Right 横屏,屏幕在home键右侧
Landscape Left 横屏,屏幕在home键左侧
Auto Rotation 自动旋转屏幕
通过远端Spatial Map库中将ID和Name赋值到其中
稀疏地图会保留存储地图的稀疏图的空间位置,并不会保存模型数据,记录的之前保存的Sparse Spatial Map的信息位置数据
编写代码,读取远程的SpriteMap
private ARSession session;private SparseSpatialMapWorkerFrameFilter mapWorker;public TextMeshProUGUI uiText;public TextMeshProUGUI btnText;private Button btnSave;private void Start(){session = FindObjectOfType<ARSession>();mapWorker = FindObjectOfType<SparseSpatialMapWorkerFrameFilter>();btnSave = FindObjectOfType<Button>();btnText.text = "Read Map";btnSave.onClick.AddListener(ReadMap);}private void ReadMap(){mapWorker.Localizer.startLocalization();uiText.text = "Start Read Map";}